IMMERSE UK-HERO #3

Overview

Between November 2021 and February 2022, Immerse UK and Imagination will be joined by industry experts in a series of panel discussions and thought-leadership pieces exploring the impact of virtual production and real time content production, each from a different perspective.

Join us as we explore virtual production through three different lenses, including;

The Future of Content
The benefits and impact of using a real time workflow to create content.

The Future of Live Experiences
The emerging advantages, and challenges, of using real time content for live experiences.

Digital Transformation in real time
Exploring what is required to embrace realtime technologies and workflows into your organisation.

Register here

About Virtual Production

Virtual Production is more accurately described as real time content production; The process by which digital objects and environments are generated in real time using video games engines such as Unreal and Unity. The same technology that immerses you in living, breathing, photorealistic gaming worlds, is now being used by filmmakers, storytellers, marketers and even product designers, opening up limitless creative possibilities.

About the Series

This series aims to demystify the technology and dig into the practical applications, and structural, business and cultural impact of this incredible new world, which is and will continue to transform industries in much the same way that cloud computing and the Internet before it.

Hear from industry experts and thought leaders at the forefront of Virtual Production, as they guide you through the latest techniques and possibilities in this exciting new space.

Register here

Immerse UK COP26 VR Event

About the Event

Part one of the event will take place in the ENGAGE VR platform, which will be accessible via any headset, or a PC or MAC computer. For the best experience, we highly recommend joining with a VR headset. Register here.

It will include:

  • Experiencing the Overview Effect
  • Screening a few 360 environmental impact experiences
  • A short workshop looking at how XR technologies can be applied to the UN SDGs
  • A discussion on the carbon saving potential of XR technologies & how it might apply to COP in the future
  • Part two of the event will take place in the new Curatours platform, where there will be a tour of the British Council funded project – Museum of Plastic 2121.

 

The 2021 COP26 summit will bring together international stakeholders in Glasgow to accelerate action towards the goals of the Paris Agreement and the UN Framework Convention on Climate Change. This VR event will look at how XR technologies can be applied to achieving these goals.

The purpose of the event is to inspire those working on the frontline of climate action, to demonstrate the carbon saving potential of XR technologies, and to provide an interactive networking opportunity for those who cannot make it to Glasgow.

Register here

5G and the Creative Industries: Production and Distribution

Mon 11 Oct | 10:00 – 12:00

Sign up to explore how 5G networks have the potential to transform the production, distribution and broadcast of content from sports, news and documentaries through to big-budget films. Co-hosted by Immerse UK.

Crowdfunding has risen in popularity over the last few years, yet we are only seeing a few immersive technology companies use this as a way to grow their business. As crowdfunding can offer SMEs a great way to raise funds, how can you make it work for your business? Join us to gain invaluable insights from financial experts Shaun Beaney from ICAEW and Katherine Gilroy from Seedrs.

Learn how to supercharge your museum’s innovation knowledge
Discover emerging technologies and how to apply them in your setting
Be inspired by conscious thought leaders collaborating with tech companies
Share best digital practices and opportunities for return on investment during these unusual times