How will XR technologies change our approach to living and working sustainably?

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AR, VR and MR have become tools increasingly employed in diverse use cases from remote collaboration, virtual meetings and events, in design and manufacturing processes to virtual production and education of sustainable behaviour. Immersive tools provide the power to lessen the need for travel and reduce carbon footprint. As direct experience can be more powerful than stats and information, XR could be a key enabler in addressing environmental issues by improving understanding and making the issues more relatable, as well as making it possible to virtually experience the negative consequences. While immersive technologies could have a meaningful impact on our resource consumption, will the rise of XR also increase our consumption in other realities and the hotly debated future of the metaverse?

Featuring:
– Daniel Dyboski-Bryant of Virtual World Society: Metaverse for SDGs Global Prize & VR Competition
– Karen Newman of BOM (Birmingham Open Media): Mother Nature, XR experience and mobile game drawing on live environmental data to stimulate climate action and Queen’s Baton created for the 2022 Commonwealth Games gathering air quality data and 360 video across its global tour
– ScanLAB Projects: Audience of the Future project FRAMERATE showcased at UN Climate Conference COP26 and the studio’s practice in developing a custom Emissions Monitoring System and Sustainable Decision-Making Tool to achieve 95% emissions reduction for on-location production phases of the project
– AWE XR Prize Challenge to fight climate change