The 2019 Immersive Economy in the UK Report brings you the latest insights and data on the immersive tech sector in the UK and the high value global growth areas of the future.

The 2019 Immersive Economy in the UK Report brings you the latest insights and data on the immersive tech sector in the UK and the high value global growth areas of the future. Launched on 19 November 2019, it provides evidence of the growth of the sector and its key drivers and barriers. It explores:

  • the current size and scale of the UK’s immersive tech sector, including employment figures;
  • the industry growth rate;
  • where the high value sectors are;
  • geographical hot spots;
  • skills and barriers facing the sector today.

The 2019 Immersive Economy in the UK Report is supported by the High Value Manufacturing Catapult and Connected Places Catapult.

Report Summary

The UK is currently Europe’s largest market for VR and AR, tapping into what is predicted to become a $160 billion immersive technologies market. There are currently around 1,250 active immersive specialist companies in the UK and there are growth opportunities for immersive technologies across architecture, construction, engineering, manufacturing, defence, entertainment, healthcare, training and transport sectors.

Two hundred companies were surveyed for the report, including distributors, technology developers, manufacturers, R&D organisations, service providers, trade associations, industry networks and public funders. 87% of respondents said that immersive technologies have helped them to improve their organisation. Over 500 immersive technology projects were identified (either ongoing, open or completed since 2018), worth over £220 million.

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Download and read the full The Immersive Economy in the UK Report 2019

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